Feb 07, 2007, 11:02 PM // 23:02
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#1
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: Dragon Riders of Alagaesia
Profession: N/Mo
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New Race
Forgive me if the idea is stupid, but I was thinking that along with having new professions, the new campaign would allow players to choose their own race. Each race could have a strength and weakness, for example an elf could have higher energy, but less weapon damage, or a giant could have greater damage but slower casting. Please respond with other ideas about other races. I'd be interested to know.
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Feb 07, 2007, 11:08 PM // 23:08
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#2
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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That may be nice like your idea alot, I was thinking of new races for a long time already hihi^^.
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Feb 07, 2007, 11:36 PM // 23:36
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#3
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Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
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First, I think this thread goes under the Sardelac Sanitarium, not the Concept Class sub-forum.
Many threads there have been devoted to this topic. You'll find the vast majority of Guild Wars players will say no. They argue that being a human-only RPG is one of the defining characteristucs of Guild Wars, as opposed to other fantasy MMORPGs. I'm neutral on the issue. Try asking this question in the Sardelac Sanitarium.
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Feb 08, 2007, 12:19 AM // 00:19
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#4
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Ascalonian Squire
Join Date: Jan 2007
Location: Here
Guild: IPG
Profession: W/A
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to many other games in NC have other races. I say more classes and less having to deal with races.
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Feb 08, 2007, 12:40 AM // 00:40
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#5
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Academy Page
Join Date: Feb 2007
Location: Georgia, United States
Guild: The Lords Of Chaos [LoC]
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Indeed. I agee with The General Of The Blade and nebojats.
One, this would be something to be spoken about in Sardelac Sanitarium.
Two, Races with different weaknesses also will leave people unhappy about their favorite race being weaker than another one in different ways.
So keeping the Human Race Only would have my vote. Allowing more classes for humans seems to be much more fun than races with the same classes or races that are assigned certain classes that you want other races to have.
Good Day.
~Innoccence
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Feb 08, 2007, 09:07 PM // 21:07
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#6
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Academy Page
Join Date: Jan 2007
Guild: Hall Of Heroes Is Our [Home]
Profession: N/Me
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You know... youre not the first one to come up with this idea either
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Feb 08, 2007, 09:35 PM // 21:35
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#7
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Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
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HEY!!!!!!
HEY!!!!!!
YOU!!!!! Yeah, you. The person scrolling down the page to write your response. Can we not have more replies to this idea? An idea which isn't about concept classes yet is in the concept class sub-forum? There are an infinite number of identical threads in the Sardelac Sanitarium, which is where this thread should be. They're not on the first couple of pages, because they've sunk to obscurity. But if you want to revive them in the Sardelac Sanitarium, feel free to.
Last edited by nebojats; Feb 08, 2007 at 09:40 PM // 21:40..
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Feb 08, 2007, 11:36 PM // 23:36
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#8
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Ascalonian Squire
Join Date: Jan 2007
Location: Here
Guild: IPG
Profession: W/A
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Random^
if we have different races this game will end up like a final fantasy game, not basing on the game, but when they did eleven they had little midgets (taru tarus)everywhere running around gnawing at your ankles. i already play enough games where you play an elf.
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Feb 09, 2007, 10:44 AM // 10:44
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#9
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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I am not sure if I want races with advantages or disadvantages in GW, I like Actionjack's alternate core idea more.
Asside from that forget all the orcs, elves, halflings(and hobbits) I want reptile races I love Argonians, Iksar and stuff they are much cooler than any of those meekskins.
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Feb 09, 2007, 04:49 PM // 16:49
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#10
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Frost Gate Guardian
Join Date: Jul 2006
Location: Swe
Profession: W/R
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my varaint of the ideas is to have Demons and Angels. Not as professions, but as Other versions of the professions we have.
but then they would have to fix the *holy* and *Dark* damage, or else it would be fatal.
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Feb 09, 2007, 05:07 PM // 17:07
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#11
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by fleshvirus
my varaint of the ideas is to have Demons and Angels. Not as professions, but as Other versions of the professions we have.
but then they would have to fix the *holy* and *Dark* damage, or else it would be fatal.
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*cough http://www.plaync.com/us/games/aion/ cough*
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Feb 09, 2007, 07:07 PM // 19:07
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#12
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Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
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whoa... that looks damn good.
Also, Holy damage and Shadow damage don't necssarily ignore armor as far as I can tell:
http://gw.gamewikis.org/wiki/Damage_type
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Feb 10, 2007, 02:04 AM // 02:04
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#13
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Frost Gate Guardian
Join Date: Oct 2006
Guild: LLJK
Profession: A/Mo
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The problem with new classes like this, is that it gives a truely unfair advantage. While its easily possible to beat a factions+proph+NF ele with just a proph ele, one side haveing a large energy bonus would really unballence it. Same with anything else, really. Warrs (excludeing wammos), arnt exactly the caster class, so all of them would go for giants, ect. Its a nice idea if everyone had the option...but it would just end up with everyone being elves for eles, ect, and the people without it...would be screwed.
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Feb 10, 2007, 02:12 AM // 02:12
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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If I got a penny for every suggestion like this....Well, I'd porbably have less then a dollar, but oh well, you get the point. Been suggested before many times.
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